#pragma once

class CInteraction
{
public:
	CInteraction(void);
	~CInteraction(void);

	void Lv0(CString & str);
	void Lv1(CString & str);
	void Lv2(CString & str);
	void Lv3(CString & str);
	void Lv4(CString & str);
	void Lv5(CString & str);

protected:

	CList<CString, CString&> m_strTalkList1;
	CList<CString, CString&> m_strTalkList2;
	CList<CString, CString&> m_strTalkList3;
	CList<CString, CString&> m_strTalkList4;
	CList<CString, CString&> m_strTalkList5;

public:
	void Play(int Level, CString & str);
};
